hiya haven't posted cos been too busy n tired with work.
indeed trying to explain suspension stuff is complicated, think I need to model my chassis & suspension in 3D one day to help visualise the geometry involved.
hmm just realised that I forgot to unhook the swaybar during balancing but meh, its only being used on road for the moment so tis a minor thing.
the wheels bump travel, from the target static ride height you chose to just before the tyre hits the arch, is a fixed distance.
imo the purpose of the lower ring is to adjust the available "bump travel" at static ride height so that when the damper hits the bumpstop, it "stops" the wheel from hitting the arch.
once the lower ring is set, imo you leave it alone.
you don't use the lower ring for height adjustment cos as explained before, it will alter where the wheel is when you hit bumpstop.
raising the lower ring too high and it'll rub the arch. too low and you lose bump travel so the damper keeps hitting the bumpstop.
the upper ring is where I believe you set the preload against the chassis weight & ballast, which then affects corner ride height & corner load.
starting with a spring set at zero preload @ full droop:
if the height was slightly too low, we can just raise the upper ring afew turns to increase preload & ride height abit.
if it was wayy too low and can't apply anymore preload by hand, we can fit a harder spring.
if its too high at zero preload, we can either fit a softer spring or increase the corner ballast or drop the upper ring below zero droop (so the chassis & spring sits lower) and fit a short low-springrate helper/assister spring to take up the slack during full droop.
I usually finetune the preload via the front struts only cos the rear springs are an absolute PITA to access and cba
tis true that the tops of the wheel arches are not perfectly level to each other. measuring between the upper/lower spring perch and getting the left/right distances equal while also achieving 50/50 scale crossweight is prob a better way than via wheel arch but abit more difficult.
I just need it to be near enough and not after perfection cos tbh I don't think I can tell the tiny difference amongst the other issues such as binding swaybars, damper seal friction, +/- 1kg digital scale inaccuracy, slightly uneven chassis cos of that hidden botched front end, chassis flex, uneven tread wear, varying passenger weight, uneven fuel tank weight distribution cos of fuel sloshing to one side during cornering, etc.
with so many variables imaginable, I just get it 95% near as I can and just drive it for fun and not 10th/sec racing. I don't have the patience or resources to be "that" detailed for the last 5% if it makes any difference tbh.